Friday, July 31, 2009

C & C!!

Computers for Kindergartners and Early Primary Children

As children enter kindergarten and the primary grades, it is important that they continue to have access to a computer center with a library of developmentally appropriate software. Children need opportunities to make choices about some of their computer experiences. In addition, kindergarten or primary-grade teachers will want to use the computer for more directed activities that match their learning objectives. For example, to enhance language skills, children can compose a letter to a friend or relative using the template provided in ClarisWorks for Kids or similar software. Children could also work in small groups using software such as Scholastic's Magic School Bus Explores the Rainforest to compare two of the seven ecozones in the program. Using software such as Edmark's Kids' Desk: Internet Safe, other small groups can investigate these two ecozones on Internet Web sites selected by the teacher. The groups then merge to share their discoveries and write a report on the ecozones, illustrating each with pictures drawn by members of the group or downloaded from the Internet sites. Through exploring computer experiences, these children build memory skills, learn how to seek out information, use knowledge until they have a clear understanding from multiple sources, and integrate their knowledge of how each ecosystem functions. In the process, they learn to delegate responsibility, interact with others, solve problems, and cooperate to reach a goal.

C & C!!

Computers for Kindergartners and Early Primary Children

As children enter kindergarten and the primary grades, it is important that they continue to have access to a computer center with a library of developmentally appropriate software. Children need opportunities to make choices about some of their computer experiences. In addition, kindergarten or primary-grade teachers will want to use the computer for more directed activities that match their learning objectives. For example, to enhance language skills, children can compose a letter to a friend or relative using the template provided in ClarisWorks for Kids or similar software. Children could also work in small groups using software such as Scholastic's Magic School Bus Explores the Rainforest to compare two of the seven ecozones in the program. Using software such as Edmark's Kids' Desk: Internet Safe, other small groups can investigate these two ecozones on Internet Web sites selected by the teacher. The groups then merge to share their discoveries and write a report on the ecozones, illustrating each with pictures drawn by members of the group or downloaded from the Internet sites. Through exploring computer experiences, these children build memory skills, learn how to seek out information, use knowledge until they have a clear understanding from multiple sources, and integrate their knowledge of how each ecosystem functions. In the process, they learn to delegate responsibility, interact with others, solve problems, and cooperate to reach a goal.

Computers And Children!!




The Importance of Selecting Developmentally Appropriate Computer Experiences

Every criticism launched regarding children’s computer use is true if computers are used in non-developmentally appropriate ways. Computers are merely a tool or

Like pencils or markers, they can be used in developmentally appropriate ways and have dramatic impacts on learning (Haugland, 1992) or they can be used in developmentally inappropriate ways, which will not teach children and may even be detrimental to their development (Haugland, 1992).

This research demonstrated that children using developmental software have significant gains in ….Children exposed to non-developmental software had none of these gains and significant losses in creativity. This research highlights the critical importance of software selection.

Like all learning resources we provide young children software and web sites need to be carefully evaluated to determine whether they are developmentally appropriate. Unfortunately many times a tour of classrooms will demonstrate that while teachers have excellent models of developmentally appropriate activities in all other areas of the classroom, the computer center falls short. All too often the software is selected based upon claims of publishers or glitzy packaging and advertising, but does not reflect the developmental needs and interests of children. Most teachers do not have the background to evaluate the developmental appropriateness of software and web sites. In addition, the opportunities to preview software are very limited and many software and web site descriptions make it hard to determine how a program actually functions.

Friday, June 12, 2009

Developmentally Appropriate Computer Activities

Developmentally Appropriate Computer Activities

Unfortunately, computers are used all too often in ways that are developmentally inappropriate. One study (U.S. Congress, 1995) found that while "schools are steadily increasing their access to new technologies . . . most teachers use these technologies in traditional ways, including drills in basic skills and instructional games" (p. 103). Clements (1994) makes a similar point, noting, "What we as early childhood educators are presently doing most often with computers is what research and NAEYC guidelines say we should be doing least often" (p. 33). Papert (1998) stresses that computers have an impact on children when the computer provides concrete experiences, children have free access and control the learning experience, children and teachers learn together, teachers encourage peer tutoring, and teachers use computers to teach powerful ideas. Developmentally appropriate ways to use computers with 3- and 4-year-olds are different from the ways we use computers in kindergarten and the primary grades.

Software which is open-ended, exploratory in nature, and allows children choices and control is considered to be developmentally appropriate for young children. A direct relationship has been found between the kind of software children use and their engagement in the activities. Educational outcomes are also related to software type. Haugland (1992) found that children were more engaged in the computer when they were using developmentally appropriate programs as opposed to drill and practice type of software which did not allow child control. This latter type of software actually reduced children's creativity by 50% and led to children becoming passive reactors at the computer. Higher levels of creativity were found in children who used less structured and more choice-making software (Johnson, 1985).

Another study, which looked at children's use of graphics programs, also found that children had greater interest in the computer when they used software that was responsive to their commands (Escobedo & Bhargava, 1991). The children were able to use the computer to manipulate and explore. When developmentally appropriate graphics programs were used, all of the preschool children, regardless of age or sex, were motivated to create symbolic representations.

Similar findings were made with interactive multimedia technology in which authoring software was used to create a program to increase children's concept of spatial relationships (Liu, 1996). Children, three to five years of age, who were given control of the program and allowed to determine what to select, spent more time at the computer than in other classroom activities and were able to respond correctly (67% of the time) to questions on spatial relationships.

Software type played a major role in a study exploring the relation between computers and constructivist thinking for three-year-olds (Brown, 1996). Out of three types of software (workbooks, word processing, and graphics), word processing was found to be most compatible with a child's ability to construct knowledge from their environment, since it allows child control and manipulation of information. The software offered flexibility and control, and made learning concepts more concrete and meaningful, all characteristics of developmentally appropriate software. A review of other studies on software confirm the value of word processing programs which allow children to experiment (Clements, Nastasi, & Swaminathan, 1993).

Scaffolding is another element of software which has been found to be beneficial to young children's involvement with the computer (Clements et al., 1993). Some programs, such as word processing, give children the support they need to be independent. A positive relationship has been found between the level of scaffolding in computer assisted instruction (CAI) software and children's cognitive development (Shute & Miksad, 1997). In an experimental study conducted in South Australia, 51 preschool children were offered varying amounts of scaffolding in software which focused on counting, sorting, and word knowledge. Those who used programs with substantial amounts of scaffolding had increases in word knowledge, whereas those with minimal assistance or no software had lower levels of cognitive increases.

Scaffolding is a familiar concept in early childhood. Vygotsky, an early education theorist, recognized the importance of scaffolding in allowing young children to move ahead in the social environment and build new competencies (Berk & Winsler, 1995). It is important to know that a scaffolding element of software can effect children's independence and involvement with the computer and lead to increased cognitive development.